2003-04-28 00:00:00 UTC
Emerging online society welcomes participants to a 3D shared reality of their own creation
SAN FRANCISCO, CALIFORNIA (April 28, 2003) - Linden LabTM announced today that its private beta test of Second Life is now open to the general public. Second Life is a burgeoning new online society, shaped entirely by its residents. Participants can explore a constantly-changing 3D world, create anything they can imagine, connect with friends and acquaintances, and compete for fame and fortune. The public beta follows a successful limited beta test that has been in progress since November 2002. Beginning today, anyone who wants to become part of this exciting, emerging world can begin their "Second Life" by registering at www.secondlife.com.
"To date, thousands of people have been early pioneers in Second Life, building the foundations of a vibrant online society that has the complexity and texture of the real world," said Philip Rosedale, CEO and founder of Linden Lab. "The rapid expansion of the world continues to astound us. Our residents have built thousands of unique structures to explore - museums, nightclubs, even entire cities. Over 3,000 people have attended in-world parties, contests, events, and classes. And the in-world economy is booming - residents have bought and sold everything from designer fashions to sophisticated weapons in over 30,000 transactions. We are eager to see how the world will evolve and flourish as we open Second Life to an even broader audience."
Second Life Features
New residents will discover a world of limitless possibilities for exploration, socializing, creativity, self expression, and fun. They can:
Beta applicants can become official Second Life residents by registering for an account at www.secondlife.com. Once registered, a simple 10MB download of the Second Life viewer is all they need to get started.
The minimum requirements are:
During the beta period, Second Life is available at no cost. As early founders of an emerging society, beta testers will create content and community that will remain in the world after Second Life.s commercial launch. A consumer version will be available in Summer 2003. The pricing structure is yet to be announced.
Second Life Technology
Second Life is powered by proprietary new technologies that allow residents to experience a realistic, immersive 3D online world.
About Linden Lab
Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared 3D entertainment. The former CTO of RealNetworks, Rosedale pioneered the development of many of today.s streaming media technologies, including RealVideo.
Based in San Francisco, Linden Lab employs a senior development team bringing together deep expertise in physics, 3D graphics and networking. Team members have previously worked for market leading companies such as Electronic Arts, Maxis, Disney, THQ, Acclaim, Hasbro, Mattel and RealNetworks.
Note to editors: Second Life. and Linden Lab. are trademarks or registered trademarks of Linden Research, Inc.