2003-06-23 00:00:00 UTC
Today, Linden Lab officially unveiled Second Life, a rapidly growing and constantly changing 3D online society, shaped entirely by its residents. In Second Life, Linden Lab has pioneered real-time 3D streaming technologies and advanced compression capabilities to create a persistent, contiguous landscape where residents can discover a world of exploration, socializing, creativity, self-expression, and fun unlike any other.
As of today, new and current residents will have the opportunity to purchase memberships in increments ranging from monthly to yearly to lifetime. The pricing is as follows:
Monthly Membership: $14.95 per month
Quarterly Membership: $39.95 per 3 months (Save 10%)
Annual Membership: $134.95 per 12 months (Save 25%)
Lifetime Membership: $225 Lifetime (limited Lifetime Memberships available)
New applicants can become official Second Life residents by registering for an account at www.secondlife.com. Once registered, a simple 10MB download of the Second Life viewer is all they need to get started and begin a free 5-day trial membership.
The minimum requirements are:
Computer: 800MHZ or higher, 256 RAM or more
Operating System: Windows 2000, NT or XP
Video Card: Nvidia GeForce 2 (32MB RAM) or higher, or ATI Radeon 8500 (32MB RAM) or higher
Internet Connection: Broadband Internet connection (DSL, cable modem, or LAN )
Second Life will initially be available for Windows-based PCs, with Mac and Linux versions following by the end of 2003.
About Linden Lab
Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared 3D entertainment. The former CTO of RealNetworks, Rosedale pioneered the development of many of today's streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman.
Based in San Francisco, Linden Lab employs a senior development team bringing together deep expertise in physics, 3D graphics and networking. Team members have previously worked for market leading companies such as Electronic Arts, Maxis, Disney, THQ, Acclaim, Hasbro, Mattel and RealNetworks.
Note to editors: Second Life™ and Linden Lab&trade are trademarks or registered trademarks of Linden Research, Inc.